This is Part 5 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to modern distributed GPU computing and self-hosted Artificial Intelligence (AI) infrastructure.
The series traces patterns that emerged over four decades and shows how they apply to current challenges in AI development and computational independence.
This final part brings together four decades of lessons in DGPUNET's, AILCPH's, & SIIMPAF's architecture, explaining how patterns from 1979 remain relevant in 2025.